Pf2e

Pf2e

Intro

  • I’ve been GMing Pathfinder 2e games for couple years at this point and I’ve collected some ideas on how to do some things a bit defferently (compared to “rules as written”).
    • Some changes might be about balance, some about ease of use, some for fun

Commonly used optional rules

  • Free Archetype is ON, unless specified in game description.
    • Even though it gives the players a bit more power and can make the balancing more difficult, I still like it.
  • Gradual Ability Boost is also my favorite. Just makes the jump more … gradual.
    • The only limitation is that you can’t get your modifiers to +5 before level 10

House Rules

In this section we have some changes to rules/systems in game.

Recall Knowledge and hidden checks

  • List is here.
  • It’s nothing complicated, just minor adjustments.

Changes to Spells

  • Some things need change and the list of changes for spells in my games is below.
  • Note: This is section is WIP.

Stifling Stillness

  • Full text of the spell.
  • Creatures will become Fatigued only after (Crit)Failing the basic save.
  • They way I read it “as written” would suggest Fatigued just applying even on best results.
    • That seems a bit too much. There might be more changes.
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