Pf2e
Pf2e
Intro
- I’ve been GMing Pathfinder 2e games for couple years at this point and I’ve collected some ideas on how to do some things a bit defferently (compared to “rules as written”).
- Some changes might be about balance, some about ease of use, some for fun
Commonly used optional rules
- Free Archetype is ON, unless specified in game description.
- Even though it gives the players a bit more power and can make the balancing more difficult, I still like it.
- Gradual Ability Boost is also my favorite. Just makes the jump more … gradual.
- The only limitation is that you can’t get your modifiers to +5 before level 10
House Rules
In this section we have some changes to rules/systems in game.
Recall Knowledge and hidden checks
- List is here.
- It’s nothing complicated, just minor adjustments.
Changes to Spells
- Some things need change and the list of changes for spells in my games is below.
- Note: This is section is WIP.
Stifling Stillness
- Full text of the spell.
- Creatures will become Fatigued only after (Crit)Failing the basic save.
- They way I read it “as written” would suggest Fatigued just applying even on best results.
- That seems a bit too much. There might be more changes.
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